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BATTLE REPORT
Escalating Engagement:
Space Marines Vs. Imperial Navy
INTRODUCTION
This is a run down on a
battle my friend Sean and I had at the Seattle Battle Bunker a while
back. This was just a friendly one-off battle, but it was a lot of fun
for both of us.
SCENARIO
After some deliberation, we
decided to try out the Escalating Engagement from the BFG Blue Book. We
pretty much played the scenario as-is, using dice rolls to determine
which contact marker would be placed down next.
FORCES
We agreed to play to 1500
points, divided up into 5 divisions per the rules of the scenario. I was
running a Gothic list that included the following:
1st Division:
Retribution Class Battleship
2nd Division: Exorcist Class Grand Cruiser (via reserves)
3rd Division: Dominator Class Cruiser
4th Division: Dominator Class Cruiser
Gothic Class Cruiser
5th Division: Combined Escort Sqdn (3x Sword, 3x Firestorm)
My opponent was running an
Armageddon sector list, allowing him to take two Lunars in addition to
the usual Space Marine ships, which are painted for the Salamanders
Chapter:
1st Division: Battle
Barge
2nd Division: Lunar Class Cruiser
3xGladius
3rd Division: Lunar Class Cruiser
4th Division: 2x Strike Cruisers
5th Division: Strike Cruiser
3x Gladius
SETUP
We were playing on a 4'x4'
(120cm x 120cm) area, which some may consider small for a 1500pt battle.
However, based on our past experience, we figured this area would be
more than adequate for our game. Terrain included a medium planet in one
corner, a large gas cloud in the opposite corner, and next to the gas
clouds were a couple of asteroid fields.
TURN 1

Here was the initial set
up. I got my 5th division on the field first, which was all of my
escorts. I won the initiative roll, and decided to set up near the
asteroids for cover. Sean, in the mean time, set up his 2nd division
(consisting of a Lunar and 3 Gladii) in the gas clouds. I was a little
concern that my initial deployment included my escorts, since they were
my fastest division and therefore most likely to be able to move on the
board in subsequent turns. Unfortunately, these fears proved to be
well-founded!
TURNS 2 & 3


The first couple of turns
involved me working my way around the asteroid field while Sean's Lunar
and Gladii closed the range. My intent was to let them close the range,
then cross the T on his Lunar. However, I blundered a bit here, as when
I crossed in front of his cruiser I was several centimeters out of
range! This left me wide-open for a gun battery attack from behind by
the Gladii and a torpedo salvo from the Lunar. Fortunately, I was able
to successfully brace the squadron and managed to only lose two swords.
In retrospect, I would have been better off cutting through the asteroid
field instead of going around it. This would have been no problem since
my escorts had leadership 8 and a re-roll for navigating the asteroid
field besides.
Also, at this point neither
Sean or I were able to successfully move another squadron onto the
table. However, if you note in the top picture, both of us had several
contact markers along the table edge, with ships waiting in the wings.
TURN 4

The next turn, I was
finally able to get a few shots off at the Lunar, but since my fire
power was halved due to the Brace For Impact (BFI), I was able to only
bring its shields down. Likewise, Sean was unable to do anything against
my braced escorts. And, just like last turn, neither one of us was able
to bring another division on.
TURNS 5 & 6


After narrowly escaping
another thumping, I decided to send my four remaining escorts into the
asteroids to evade Sean's ships. Fortunately, I was also able to bring
my Exorcist into play that turn, which I immediately used to launch 4
wings of fighters to provide cover from the Thunderhawks being launched
by the Strike Cruiser that my opponent had brought on during his turn.
TURNS 7 & 8


Thanks to some poor saving
rolls, two of my fighters were able to mop up both of the Thunderhawks
Sean had launched. I successfully re-loaded my carrier, moved my escorts
out of the far side of the asteroid field, and managed to move my 4th
division onto the field, consisting of my Gothic and one of my
Dominators. Sean, in the mean time, moved his Gladii away from the
asteroid field, while trying to work his Lunar around them. He also
moved the Strike Cruiser and Gladii that she moved on last turn into the
dust clouds for cover. Additionally, he managed to move the two Strike
Cruisers that made up his 4th division onto the field. Sean's moving his
ships into the dust clouds presented me with a nice 35 cm range Nova
Cannon shot at the Strike Cruiser (whose shields were down due to the
effects of the dust cloud). This shot did little though, as the shot
scattered. Even though it was only a 1D6 scatter, I managed to
roll a 6, resulting in not so much as a scratch on the Strike Cruiser!
TURN 9


Well, Sean wasn't going to
take that Nova Cannon shot standing down! The next turn, he moved most
of his ships into position to focus fire on my Dominator (a couple of
his ships had broken bases, hence the models sitting on the table). I
advanced my cruisers 10 cm each, and started to work my Exorcist over to
provide support with her 45 cm weapons batteries. Additionally, I
brought in my escorts and provided them with Combat Air Patrol (CAP)
fighters, as you can never be too careful when there are Thunderhawks
flying about! Unfortunately for me, Sean was able to move on his other
Lunar on his turn, meaning that I was officially out-numbered. At this
point in the game, I still had my other Dominator and Retribution to
move on, while Sean's Battle Barge had yet to make it into the fight.
TURN 10


The next turn, my Dominator
was firmly in Sean's cross hairs. I decided to let his first squadron of
escorts fire before bracing, mainly because I'm always hesitant to brace
a ship that still has shields up. This proved to be a mistake, as
he had 4 dice to roll and scored 4 hits. Nice shooting! This resulted in
two hits on my Dominator, but no criticals. The next group of ships to
fire were the second set of Gladii. Having learned my lesson the first
time, I attempted to BFI, but failed by rolling an 11. Doh! The Gladii
managed to score two more hits, one of which gave me a Bridge Smashed
critical hit. Now, I would have a hard time disengaging the ship, let
alone bracing it! As it tuned out, I never got the chance to try, as
combined battery and bombardment cannon fire from two locked-on Strike
Cruisers finished off my hapless cruiser. It did, however, explode in a
Warp Drive Overload, giving me a chance to take some of those Gladii
with me. Even here, though, my luck was poor, as my 3D6 roll netted all
of a 5 cm blast radius (argh!). This was good enough to get a couple of
hits on the nearest strike cruiser and to annihilate the closest Gladius
frigate. Sean also was able to get a couple of hits in on my Gothic with
his remaining Strike Cruiser.
TURN 11


After having suffered the
loss of one of my cruisers and now being significantly out numbered, I
decided to start trying to put some distance between the Salamander
ships and my own. I lost one of my escorts to a Thunderhawk wave (being
proxied by some Epic Terminators), but was able to claim another Gladius
with the remaining 3. Sean had some success as well, managing to cripple
my Gothic with a torpedo salvo from his second Lunar, and also
finally bringing his Battle Barge onto the table from the far side of
the asteroid belts.
TURN 12

The next turn, I continued
to try and move away, but Sean managed to get enough of his ships
in range to hulk my Gothic. I was, however, able to cripple one of his
Strike Cruisers with a bomber wave from the Exorcist. I also decided to
dis-engage my escorts by moving them off the bottom of the table edge,
as the end of the battle was clearly in sight.
END OF THE GAME
The game continued for a
couple of more turns, but all that really happened is that I managed to
get my Exorcist far enough away to disengage it. I also managed to
finally move my Retribution onto the field, but all it was able to
provide was a few long-range pot shots. My second Dominator never did
make it into the fight!
CONCLUSION
The final tally was that I
lost one Gothic, one Dominator, two Swords, and a Firestorm. In return,
I managed to destroy three of Sean's Gladii and cripple one of his
Strike Cruisers. This was a clear-cut victory for Sean, and a rather
disastrous defeat for me. Much of the game swung on a few lucky rolls
for Sean and a few unlucky rolls for me. As a result, I found myself
outnumbered during the mid to later parts of the game. At the same time,
several of my tactical decisions exacerbated the situation, especially
in the beginning few turns when I not only focused my fire on the Lunar
instead of his Gladii, but did so rather clumsily. Sean also had a bit
of advantage in that a couple of his divisions had a higher speed,
allowing them to enter the battle on a 4+ D6 roll instead of the 5+ I
required for mine. Still, this was an entertaining game for both of us.
In general, we really liked the scenario itself. It really provides for
some suspense, as you are not sure what ships will be entering the
battle when.
By Andy Rucker |