<<Back to Articles

<<Back To Battlegroup Fortitas Home

BATTLE REPORT

Page 2

TURNS 1 & 2

Here we are,  surveying the tranquil corner of the galaxy that is about to be shattered as my and Sean's fleets clash. Sean craftily deployed behind the asteroids in his corner of the board, denying me any shots with my Nova Cannon. So, I moved my forces forward as one (C). On Sean's movement, he split his forces into two divisions. One division consisted of the two Lunars and a Strike Cruiser, and went to the "South" of the asteroid field (A). The rest of his forces passed North of the asteroids, closing with the planet. At the top of turn 2, I had the strike cruiser that passed south of the asteroids firmly in my sights, and the Apollo's Nova Cannon shot was dead on. I then rolled a "6" for the number of hits scored! To add insult to injury, one of the five hits incurred by the blast was a critical hit that finished off the Strike Cruiser, reducing it to a drifting hulk. Extra rations of grog for the Apollo's gunners! 

Above: The deadly Nova Cannon again! The Epic Marines are proxying Thunderhawk Gunships.

TURN 3

This turn was more of an ordnance duel. Sean had launched just about everything he had, and I had scrambled all the fighters I could muster to hopefully blunt the incoming wave of Thunderhawks and boarding torpedoes that were now streaming my way. I also split off the faster units of my fleet, the light cruisers and escorts, looking to keep their fragile hulls out of the fight a little while longer and also to hopefully position them for a flanking maneuver (A). Sean maneuvered his two Lunars to try and link up with his northern forces (B), while the northern wing of his fleet turned towards my forces, launching their ordnance as they went (C).

 

TURN 4

I started my move by continuing  to maneuver my lighter forces away from the main force of Sean's fleet (A). The Apollo reloaded and moved ahead the requisite 10cm, but her Nova Cannon failed to score a hit on the nearest Lunar (B). However, emboldened by my success with the Apollo's Nova Cannon in Turn 2, and by the fact that Sean had presented me with the beam aspect of his Lunars, I charged my heavy cruiser squadron at his southern force using an All Ahead Full order, intending to let loose with my prow torpedoes (C). Since the ships were squadroned, they all moved the same distance, ensuring maximum impact on Sean's force. When Sean saw my on-rushing cruisers with the menacing, gaping maws of their torpedo tubes staring him in the face, he hastily braced his Lunars. Even so, my torpedoes succeeded in scoring several hits on the enemy. More importantly, this maneuver was a bit unexpected and threw off Sean's battle plan. All he could do was advance his force down the straight between the asteroid field and the planet. My fighters continued to duel with Sean's Thunderhawks, mostly keeping their own. The few Thunderhawks that did get through fell to the turrets on my ships during their attack runs.

 

Above: TORPEDOES AWAY!

Page 3: Turns 5-9 & The Conclusion >