NOVA CANNON
EMPLOYMENT MANUAL
BATTLEGROUP FORTITAS TACTICAL
DOCUMENT (TD) #27-4-24 REV A
CONFIDENTIAL - FOR OFFICIAL
USE ONLY
CONTENTS
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1.INTRODUCTION
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2. TACTICAL ROLE
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3. FIELDING
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4. SHIP MANEUVER
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5. TARGET PRIORITY
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1.
INTRODUCTION
The Nova
Cannon (NC) is a long range weapon employed by the Imperial Navy (IN).
It has proven to be one of the more controversial weapons in the
Imperial Navy's arsenal, as it can be devastatingly effective even at
extreme ranges. This document is intended to be a guide to IN
officers in the correct employment of this weapon system, as proper use
of the NC has led to victory on numerous occasions. The reader should
note that a commander may be confronted with a scenario or situation
that will invalidate some or all of the principles put forth below. In
such cases, a commander must rely on his own experience, ingenuity, and
initiative to successfully employ his fleet, rather than constrain
himself to wrote doctrine. Finally, it should be noted that this
document has been produced based on the doctrine developed by Admiral
Ruckdog and his Battlegroup during their tour of duty in the Fortis
sector. Thus, those commanders wishing to adopt this manual as part of
their respective battlegroup's training resources may see the need to
amend or revise certain sections to reflect the particular conditions of
their sector.
2.
TACTICAL ROLE
The
NC is the IN's longest ranged direct fire weapon. Technically, the
standard Plasma Torpedo has a longer range, but their limited speed
makes them vulnerable to interception over the course of their run, as
well as somewhat tactically unresponsive since it may take several turns
for them to reach their target. Not only does the NC out-range all other
IN weapons, it also out-ranges all Xenos and Chaos weapons systems known
to the Imperium. This gives NC-armed Imperial ships a distinct tactical
advantage at the start of most engagements, allowing them to engage the
enemy well before that enemy is able to target friendly forces. Given
the NC's reach, it becomes obvious that the weapon's primary role is to
soften enemy forces at extreme ranges as they close for battle. As will
be discussed further in Section 5, the primary focus of the NC will be
to suppress the enemy's cruiser sized vessels, especially those capable
of launching attack craft (AC).
3. FIELDING
NC are
most commonly carried by Battlecruisers and Cruisers. The Mars BC and
Dominator CA both mount NC as standard equipment, while the Lunar and
Tyrant CA's can both be equipped with the weapon (at a substantial cost
penalty). Apocalypse class battleships also mount NC's, but these ships
are so rare among Imperial fleets as to be beyond the scope of this TD.
Of the cruisers that are armed with NC, the preferred platforms are the
Mars and Dominator. The Mars, while expensive, also has long range
lances, medium ranged weapons batteries, and AC capability. The
Dominator, on the other hand, has the most powerful broadside of any IN
cruiser, and is the cheapest NC-armed ship in the fleet.
Thus, the
NC is mostly taken on board cruiser-sized hulls, potentially at
the expense of a Str. 6 torpedo salvo. While it is possible to
take a fleet of cruisers that is exclusively armed with NC's, this would
be inadvisable for a number of reasons. First, the fact that the NC has
a minimum range means that during the final closing stages a fleet with
no torpedo equipped cruisers will have no way to directly attack the
enemy with out turning to expose their more weakly defended broadsides.
Second, a NC is disabled when the ship carrying it is crippled, where as
a torpedo armed ship, though limited to a Str. 3 salvo, will still have
an effective prow weapon. Finally, carrying NC's en masse, while legal
by the rules, is generally considered to be a poor display of
sportsmanship by many players.
For these
reasons, it is recommended that a maximum of one (1) NC be carried per
750 points in a fleet. At a maximum, it is recommended that no more than
one NC should be carried per 500 points. This ensures that a tactically
useful number of torpedoes will be available to the commander, as well
as limiting the charges of "cheese" being leveled at said commander.
Additionally, since NC armed ships tend to be more expensive, limiting
the number of NC carried in this manner frees points that can be put
towards other cruisers, escorts, or re-rolls.
4. SHIP MANEUVER
The
proper maneuvering of NC armed ships is a key part of successfully
employing this weapons system.
One
aspect of the NC that must be at the forefront of a commander's mind
when maneuvering NC-armed ships is the weapon's minimum range. A
majority of fleet engagements begin with the opposing forces
approximately 120cm (the width of a 4' table) apart, or at most 180cm
(the width of a 6" table) under the most favorable of circumstances.
Most hostile fleets are capable of closing speeds of 20-25cm without
using AAF special orders (the Eldar being a notable exception), and
assuming friendly forces move at their minimum speed of 10cm, this gives
a commander 3-4 turns at most to employ the NC before the enemy
closes to within the weapon's minimum range. This means that to get the
most out of his NC, a commander should place NC armed ships as far to
the rear of his formation as he can, and advance them at the slowest
possible speed to maintain range to the enemy fleet. Since the NC can
target any enemy within the forward fire arc, another tactic to consider
is maneuvering NC armed ships so that they are approaching the enemy at
roughly a 45-degree angle, as this means they will be closing at a
slower rate for the same 10cm of movement (7cm vs. 10cm). Finally, a NC
armed ship should only be braced during the first few turns of the game
for extraordinary circumstances, such as a massive incoming bomber
attack. A commander must decided in this situation whether risking a
ship is better than sacrificing a precious NC shot.
5. TARGET PRIORITY
One final consideration to
employing the NC successfully is choosing the right targets for it. As a
scatter weapon, it may seem at first glance that large (6cm diameter)
based ships such as Grand Cruisers and Battleships are ideal targets,
since a scattered shot will have more of a chance to do D6 hits to a
large based ship than one with a standard (3cm diameter) base. However,
the problem here is that most ships with large bases also have much
better shielding than small based ships. Grand Cruisers have 3 shields,
and Battleships usually have 4 or more. Thus, even though a scattered
shot has a better chance of keeping the 1cm diameter hole of the
template on a large base, unless the D6 role for damage is a 4+ it will
have minimal impact. Additionally, a 3D6 scatter at ranges over 60cm is
most often sufficient to scatter a shot off the base of a target,
regardless of whether or not that base is small or large. Thus,
small-based cruisers with 1-2 shields are the preferred target for NC.
The fact that a shot is more likely to scatter off the base is balanced
by the fact that D6 rolls only require a 3+ to damage the target.
Additionally, the occasional lucky D6 roll of a 6 will be enough to
cripple a cruiser-sized vessel (2 shield hits, 4 structure hits).
Among the enemy's cruisers,
special attention should be made towards his AC carriers. For one, the
IN is often lacking carrier capacity, especially in smaller battles.
Thus, the NC can be used to even the odds by either crippling/destroying
some of the enemy's launch bays, or else forcing them to brace to avoid
the possibility of damage (remember, the decision to brace the
target of a NC attack must be made before the scatter is rolled).
However, the prudent commander will not rely on the psychological impact
of the NC to force his opponent to brace, as it has been observed that
most enemies of the Imperium prefer to run the risk than have one of
their ship's or squadrons be hobbled by BFI orders for the next turn.
Targets that are in base to base contact (such as escort squadrons
massing turrets or launching combined torpedo salvos) are also prime
targets for NC, since the template can be placed such that the center
hole is over two bases. In the event of a direct hit, D6 damage would be
awarded to two vessels, and in the event of a scatter the shot is more
likely to stay on one base or the other.
Just as a prudent commander
should not count on his opponent bracing, he should also not count on a
scattered shot (even a 3D6 scatter) impacting a near by vessel. Such
occurrences have proven exceedingly rare; indeed, in over 90% of the
instances that a NC shot has scattered it has not affected the target
vessel at all. It is better to consider all scattered shots (roughly
2/3) as misses, since mathematically even a minimum 3D6 scatter will be
sufficient to move the center hole of the template off the base of a
small target, and 4cm enough for a large base.
Large waves of attack craft
(on the order of 8 or more) may, in certain circumstances, prove to be
prime NC targets. Any ordinance under a NC template after it scatters is
automatically destroyed, and large attach craft waves tend to take up
correspondingly large areas of the board. Thus, even a scattering shot
has a reasonable chance of destroying the wave. However, this tactic
should only be attempted when friendly forces are in danger of being
overwhelmed by enemy ordnance and all other avenues of interception have
been exhausted. Thus, targeting ordnance with a NC should be a rare
event, borne out of desperation.
Finally, a special note should
be made about the Tau Explorer-class battleship. This craft is an
especially ripe NC target, given that it has only one shield but is
mounted on a large base. Since it is a 8 launch bay carrier, a prudent
Imperial commander should target these vessels at every opportunity in
order to force the Tau commander into bracing the ship and thus removing
a key component of his fleet's strength. The Explorer constitutes the
one major exception to the guidance above that cautions against
targeting large based ships with NC.
END TD
#27-4-24. FOR THE GLORY OF THE EMPEROR!
By Andy Rucker |