Mass
Effect 2 is rapidly becoming one of my
all-time favorite games. I really enjoyed the first
Mass Effect, but this sequel easily
tops it in just about every category. However, this review will be a
little light on the technical detail. Without great difficulty, one
can find numerous reviews that go into the nitty gritty, so I’ll try
to keep my review more to the perspective side.
One thing I have to say is that I am
continually amazed by the level of detail and thought put into the
Mass Effect universe.
These games have a setting that is as fully realized as any science
fiction franchise I’ve ever seen. And, since this setting has been
made from scratch by a relatively coherent group, it has very few
inconsistencies. This is unlike, say, Star Trek, which has developed
over the course of over a dozen movies and countless TV episodes and
as such has many plot and continuity errors. Very little was not
thought out by the game’s creators; the technology, economy, politics,
and even biology of Mass
Effect all make sense, lending an incredibly immersive sense of
believability to the games.
When I played the first game, I often
thought to myself that it was essentially like the perfect Star Trek
game, in that it had you running around exploring the galaxy,
completing episodic away missions, and having sex with aliens. The
sequel builds on that even more, by tightening up the exploration and
mission structure. Gone are the missions where you drive around a
barren planet aimlessly in what amounted to a souped-up Lunar rover.
Replacing them are a series of well paced and scripted foot-based
missions that tell a specific story. This creates a certain rhythm to
the game; you spend some time finding new worlds, and then spend a
little time blowing them up!
And you can look good doing it, too.
While the original Mass
Effect was no slouch in the looks department,
Mass Effect 2 is just gorgeous. Lush
environments, incredibly detailed facial animations, and life-like
character movements all combine to make a very satisfying visual
experience. Complementing the graphical presentation is some very
memorable voice acting, as well as a fully orchestrated sound track.
The presentation is marred by the occasional graphical glitch, but
these are relatively few and far between.
One of the things that
Mass Effect 2 does
very well is giving the player the sense that their actions actually
have an effect on the galaxy around them. The
game has two ratings, called “Paragon” and “Renegade.” Being a Paragon
means that you generally play nice with others, and have a sunny
disposition, while a Renegade generally acts like a huge jerk to
everyone and would rather shoot first and ask questions later.
Depending on which way you handle certain events, you can dramatically
swing your character to one side or the other, which gives you all
kinds of new options to take. In a way, choosing one path or the other
becomes a self-fulfilling destiny; the more Paragon actions to take,
the more Paragon options you have, which encourages you to want to
continue down that path.
The characters in
Mass Effect 2 are an interesting bunch;
sort of a inter-planetary “Dirty Dozen.” By conversing with them, you
get a detailed background on each of your major crew members. This
then gives you the option to help them out with some predicament they
find themselves in. While it may be a costly detour to do so, it will
pay off in the end as helping your crew with their problems will make
them loyal to you and unlock significant new upgrades and abilities
for your team.
So, this game is very well done. It
ties up a lot of the looser elements from the already outstanding
first installment, and delivers an experience that I found simply
extraordinary. Highly recommended!