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Resident Evil Review |
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Developer: Capcom |
Publisher:
Capcom |
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Genre: |
ESRB Rating: M |
Number of
players: 1 |
| Platform:
GCN |
GBA
Connectivity: No |
Other
platforms: None |
| General
Notes: Capcom takes a classic game from the Saturn/PS1 era and
updates it with completely new graphics, story elements, and extras.
Only the plot of this game is at all recognizable from the original
game. |
Itchy...Tasty
The original Resident Evil game came out for the Playstation and Saturn years ago, and has since been released in seemingly
countless "Director's Cut" variations on a number of platforms. This game,
known as "Biohazard" in Japan, is one of the most popular in video gaming
today. It has resulted in a number of sequels and spin offs, as well as the
inevitable clones trying to duplicate the success of the original. Capcom
took the first game of the series, almost completely remade it, and
published it on the GameCube. The result is this game, cunningly called "REmake"
by many a fanboy out there (I will stick to just RE in this review).
RE is a ground-breaking game for many reasons. First, it
represents the return of Capcom to developing games for Nintendo. During the
N64 era, their support was suspect at best. Secondly, this is one of the
first high-profile "mature" games for a Nintendo console, and as such, is a
major weapon in the GameCube's anti-kiddy arsenal. Also, this game is the
first 2-disc game for the system, demonstrating once and for all that the
GC's smaller disc size isn't the problem critics make it out to be.
All of that is well and good, but what about the game
itself? Well, to start, the story of RE is still the same as the original
game. While this is the biggest point that critics fault the game on, I
don't see it as such a problem. This is because the story has been fleshed
out to a great degree by the addition of new characters and new areas to
explore. In fact, the story is about the only thing this game has directly
in common with the first game. Almost everything else has been reworked. To
summarize the story for those that haven't played the game, you play as
either Chris Redfield or Jill Valentine, who are member of a STARS team
(which is some sort of para-military police squad) that is investigating the
disappearance of a sister unit that was responding to a number of strange
occurrences in a forest surrounding Raccoon City (don't ask me). In the
course of your investigation, you discover that most of the other team is
already dead, and you are forced to take refuge in some sort of abandoned
mansion. Things go from bad to worse as horribly mutated monsters and
zombies begin to arrive on the scene. It is up to you to rescue any
survivors and escape mansion alive. Admittedly, this story is something out
of a b-movie, but it sets the stage for the game pretty well.
Graphics in RE are simply jaw-dropping. The backgrounds
are all pre-rendered FMV that is loaded for each area and viewed from a
fixed perspective. While this limits the player's ability to survey his or
her surroundings, it also allows for a lot detail and animation to be put
into the characters. The uniforms of the STARS members are replete with
seams and even individual stitches, for example. Also, there are a number of
very spiffy lighting effects from your weapons fire, flickering candles, or
even lightning outside. Overall, this is one of the best looking games out
there.
Sound is equally well done, with all the weapons fire and
zombie moaning you would expect. The horrible voice acting has been improved
in this version, which is a plus. The music is mostly non-existent or very
faint, except in high-stress situations when it suddenly increases in volume
a great deal. This actually makes your heart start to pound...it is really a
neat trick.
Gameplay and control are probably the biggest sticking
points for most people. First, the control. The use of fixed camera angles
necessitates the use of a control scheme where up on the analog stick always
moves your character forward, no matter which way he or she is facing, and
left turns you left, etc. This can give some people fits, and it takes a
while to get used to. Some people are just unwilling or unable to make that
adjustment, but I was able to adapt after a short time without much trouble.
One aspect of RE that many people detest is the fact that, for most of the
game, you will not have enough ammunition to dispose of all the zombies you
encounter. This means that you have to dodge a fair amount, especially on
the higher difficulty settings. There are three difficulty settings, easy,
normal, and hard. Each has increasingly tougher enemies and decreasing
amounts of curative items and ammo. RE definitely follows the old-school
gameplay formula of solving various puzzles to find items which allow you to
open up new areas in the game. While this kind of gameplay has been done
before, in RE it works pretty well because a majority of the puzzles are
fairly intuitive and well-designed. This version of RE adds a few twists to
the gameplay. Zombies that you kill will eventually come back to life as
Super-Zombies (technically known as Crimson Heads) if you don't burn them
with a limited supply of kerosene, for example. On the whole, however, this
game will seem very familiar to fans of the series.
Overall, RE is one of the better games for the GameCube.
There are a number of extras, such as special weapons and different
costumes, that are un-lockable by beating the game on a certain difficulty
level in a certain time. While the game only took my about 13 hours to beat
the first time through, these extras got me to play it about 5 or 6 times.
So, there is a fair amount of value here. For those of you that are old
enough, I highly recommend you try this game. However, I recommend that you
rent it at least once, because the control scheme is a major turn-off for
some and the short game length means that a rental may be all you need.
By Andy Rucker |