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Battlefield 1942
Review |
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Developer: DICE |
Publisher:
EA |
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Genre: Action/FPS |
ESRB Rating: T |
Number of
players: MMP |
| Platform:
Windows |
Other
platforms: None |
| General
Notes: Battlefield 1942 is a ground
breaking combat game that allows players to control a wide variety of
land, sea, and air vehicles in massive online battles. |
Lock and Load
Battlefield 1942 has changed the way that I look at FPS
games. While the game is set during WW II and allows players to choose
either the Axis or Allied side and fight it out on historically based maps
(which has been done only a million times before), Battlefield 1942 also
allows you to fight it out in vehicles. That's right. See that
Sherman tank? Run over to it, jump in, and start sticking it to the enemy.
See that Messerschmitt fighter? That Yamato-class battleship with 18-inch
guns? Same thing.
Battlefield 1942 includes 5 different sides, including
the Americans, British, Russians, Germans, and Japanese. Maps are based on
historical battles and take place in locales spanning the Pacific, Europe,
North Africa, and the Eastern Front. However, in any one map the battle is
fought between only two sides. Both sides start with a certain number of
"tickets," and the objective of each side is to occupy a number of control
points in order to reduce the opponent's tickets to zero. Team play is
essential to attaining this goal. The game allows the player to select one
of several classes, each of which has its own special abilities and unique
weapon. Scouts, for example, carry a sniper rifle and can call artillery
strikes. Engineers, on the other hand, can repair any vehicle and also have
access to mines and explosives. To be successful, a team usually must
have a balance of classes. Different armies appropriately use different
weapons, but they are of equivalent types. For example, an American and a
German engineer are both equipped with rifles, but the American gets the M1
Garand while the German gets a Mauser. Any class can operate any of the
vehicles of Battlefield 1942, which helps them have a great influence on
gameplay. There are a few different types of vehicles for the land, sea, and
air elements, with each of the represented sides again having their own
unit. There is some overlap on vehicles, however; the Japanese use German
APC's, and the Americans make use of British battleships on the high seas.
This overlap is not necessarily historically accurate, but that does not
really make a difference in gameplay.
While Battlefield 1942 can be played off-line against
computer opponents, this mode quickly becomes tedious and frustrating
because of the flawed AI. Battlefield 1942's bread and butter is online
play. Maps are generally very large, and require a correspondingly large
number of players in order to have an interesting game. However, even with
large maps and numbers of players, the game maintains a pretty decent level
of graphical detail. While textures and sound effects can be adjusted to
suit a individual player's hardware capabilities, in general textures and
polygon counts are acceptable. The environments, however, have been executed
with varying degrees of success. The desert and urban environments come
across the best, as they are very sparse or consist mostly of geometry.
Wooded areas, on the other hand, don't really exist in the game. They are
represented mostly as deserts, but with green textures and the occasional
stand of trees. A few maps overcome this deficiency (Kursk and Battle of the
Bulge come to mind), but I generally feel that Battlefield 1942's
environments are pretty bare no matter where they are set.
Controls in Battlefield 1942 are centered around the
classic mouse and keyboard "WASD" setup. The aircraft, ships, and land
vehicles are all set up pretty much the same, but the player is afforded an
insane amount of leeway in personalizing these controls, even to the point
of adding a joystick (which really helps with accurate flying, by the way).
While the behavior of all the vehicles is arcadey, there is a definite
distinction between driving a tank and a jeep. I really can't fault the
controls of this game. While the default setups might not be suitable for
all vehicles, the customization feature allows the player to work around
that problem. Also, keeping the controls mostly consistent smoothes the
learning curve and helps players jump into the game more quickly.
Since Battlefield 1942 is published by the same company
that handles the Medal of Honor series, comparisons between the sound of the
two games are inevitable. Overall, in the sound department I think that MoH
betters Battlefield 1942 in most respects, but that is the result of what
appears to be a conscious effort on the part of Battlefield 1942's
developers to devalue sound in favor of smooth gameplay. There is no music
during the actual game, although there are some catchy tunes during the
loading sequences. Sound effects have a strangely spotty behavior in the
in-game environment, in that they sometimes work and sometimes don't. Just
like the graphics, the sound detail level can be adjusted by the user, and
higher detail levels do seem to at least partially alleviate this problem.
In many ways, trying to review Battlefield 1942 is like
trying to hit a moving target. This is because in addition to two expansion
packs, this game has experienced a number of game-changing patches. These
patches can radically affect gameplay, for they add weapons to certain
armies and change the capabilities of vehicles. Additionally, new maps also
become available with each new patch. While none of these changes have
affected the game's balance too much, I have tended to find that the new
maps tend to focus on one class of vehicle or another. For example, the
Coral Sea map was released with a patch and is an almost entirely air-based
map. Because of this emphasis on one type of vehicle instead of on a balance
of different types, I tend to find that the new maps aren't as satisfying to
play as the original maps are. In addition to the patches, I can't overlook
the highly active mod community that surrounds this game. There are many
total conversion mods available for this game that use the basic framework
but change the setting to a different era. My current favorite mod is Desert
Combat, which pits the American army against the Iraqis. This outstanding
mod allows players access to such weapons as the Abrams tank and the A-10
Warthog ground attack aircraft.
Battlefield 1942 isn't intended to be a perfectly
accurate simulation of WW II. However, the developers have instead
brilliantly succeeded in creating a highly playable game in which a player
can easily do almost anything. The gameplay environment of Battlefield 1942
is very fluid as a result; I could start off in a plane, get shot down, jump
in a tank, and continue fighting. This open-endedness has helped to maintain
my interest in the game. I can sit down and play this for hours on end, and
not even notice the time fly! While the game's sound and the graphical
detail of its environments leave something to be desired, I nevertheless
heartily recommend this title to any FPS fan who has a computer that has the
cobbles to run it.
By Andy Rucker |