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Battlefield Vietnam
Review |
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Developer: DICE |
Publisher:
EA |
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Genre: Action/FPS |
ESRB Rating: T |
Number of
players: MMP |
| Platform:
Windows |
Other
platforms: None |
| General
Notes: Battlefield Vietnam is the latest
game in the Battlefield series, and incorporates a number of refinements
in gameplay and graphics. |
I ain't no Senator's son...
Just to lay the groundwork, this review is going to rely
heavily on references to my earlier review of Battlefield 1942. This is
because Vietnam and 1942, while not exactly the same game, have very
definite "family resemblance." So, on that note, I'll talk about what is
pretty much the same between these two games.
Just like it's WW II cousin, Battlefield Vietnam is a FPS
that concentrates heavily on the use of vehicles, such as planes, tanks, and
jeeps. The controls are set up the same as they are in Battlefield 1942, but
this game retains the high level of control customization that made 1942 so
user-friendly. The basic gameplay is the same, in that there are still
control points to capture and ticket counts to reduce to zero. Players can
still select from one of several classes, each of which is equipped with
different weapons for specialized roles. Additionally, the environments are
just as large and expansive in Battlefield Vietnam as they were in 1942.
However, there are a number of refinements to these
similar characteristics that do help to elevate Battlefield Vietnam from its
predecessor. Certain maps add helicopters to the mix of vehicles, which
results in a lot of interesting tactical abilities. Not only are helicopters
efficient at transporting infantry, but they can also airlift vehicles and
serve as gunships. The classes of Battlefield Vietnam have been simplified
somewhat, in that there are fewer classes to chose from. However, each class
has two sets of weapons to pick from, which helps to keep things
interesting. Unlike Battlefield 1942, the classes on opposing sides aren't
matched weapon for weapon, which means that if the NVA engineer has a
submachine gun, the US engineer doesn't necessarily also have a
submachine gun.
I think this improves the game by making it impossible to
just always pick one class and doing the exact same thing, regardless of the
side you are playing. The weapons are all period-appropriate, and another
twist is that they can change to accurately reflect the side or time period
being depicted in the map. This aspect of the game, with one exception, has
been implemented well. That exception is the US heavy assault class, which
is given both a LAW (an anti-tank rocket) and the M-60 light machine gun.
Both of these weapons, taken together, make for a soldier with an
over-abundance of firepower, and I've seen a lot of people complaining that
this class unbalances the game. Well, I have to tell you, this class
probably is a bit much, but at the same time I've had just as much success
going with a standard rifleman and arming myself with an M-16 as I have had
going with the LAW/M-60 combo. So, I'm starting to think that the whole
balance issue is blown out of proportion.
The environments and maps on this game are a definite
step up over those of Battlefield 1942, especially in the flora department.
No longer to environments look like textured deserts; now there are trees,
shrubs, and even tall grass to hid in. Additionally, there are some very
well done urban maps that manage to get a way from the "clump of buildings
standing in a field" feel of Battlefield 1942. However, there are still some
issues with Battlefield Vietnam's maps. First of all, there really aren't
that many, especially compared with Battlefield 1942. On top of that, the
variety to be found in the environments isn't as great, but that is only
natural given that the Vietnam War took place in a much more confined
geographical area. Many of the maps, much more so than in Battlefield 1942,
boil down to an infantry based affair, since these maps have no aircraft and
vehicles often times become nothing more than targets for RPG-wielding
players.
This is a problem, because this deprives the US side of
one of its key advantages during the real Vietnam War, airpower.
Furthermore, most of the maps of Battlefield Vietnam are still too
wide-open, and fail to capture the feel of dense jungle warfare. In this
way, I think that the mod Eve of Destruction for Battlefield 1942 bests
Battlefield Vietnam. However, one thing that Battlefield Vietnam brings to
the table that no mod can is the sheer level of polish in its presentation.
The biggest example of this can be found in the game's music, which features
a dozen period songs that can be played from any vehicle's "radio." This is
a welcome departure from Battlefield 1942, which was rather sparse in the
music department. These songs really help to add a sense authenticity to the
game, which is sometimes lacking in the maps and gameplay.
I have found Battlefield Vietnam to be just as fun and as
engrossing as the original game was, and the presentation and implementation
of gameplay and graphical tweaks far out-strips any mod I've played for
Battlefield 1942. Even with these tweaks, Battlefield Vietnam's ancestry is
immediately recognizable. This game plays pretty much like its predecessor,
but this is a good thing for me, since I never got sick of the original. I
highly recommend this game to any shooter fans, but be warned that just like
Battlefield 1942, Battlefield Vietnam will need a pretty powerful computer
to run well.
By Andy Rucker |