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Eternal
Darkness: Sanity's Requiem Review |
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Developer: Silicon Knights |
Publisher:
Nintendo |
|
Genre: Action |
ESRB Rating: M |
Number of
players: 1 |
| Platform:
GCN |
GBA
Connectivity: No |
Other
platforms: None |
| General
Notes: Eternal Darkness is a polished title contains more literary
and religious references than a Matrix movie. Those looking for a creepy
gaming experience need look no further. |
Three times into that Darkness Peering...
Eternal Darkness is one of several mature games that were originally
slated for a release on the N64 but instead were moved to the GameCube
(other notable examples include Resident Evil 0). Developed by Silicon
Knights, which is now a Nintendo second party, Eternal Darkness (ED)
is a polished, enjoyable, and VERY disturbing (in a good way) game.
Due
to the fact that ED is a horror game, comparisons to the best-known
series in the genre, Resident Evil, are inevitable. However, these two
games couldn't be more different. First of all, ED is rendered
entirely in real time, which allows for easier control and less
disorientation (at the expense of losing some graphical quality). Secondly, the
game play of ED is centered heavily on combat using a variety of
swords, knives, and axes, while Resident Evil often forces the player
to avoid confrontation due to a lack of health or ammo. Finally, and
perhaps most fundamentally, Resident Evil games are about man's own
science gone awry, where as ED deals directly with supernatural
forces. The bottom line? ED is NOT a Resident Evil clone, so don't
even go there.
The
plot of ED revolves around a young woman named Alex Roivas who is
investigating the murder of her grandfather. During the process of
this investigation, she discovers a strange book known as the Tome of
Eternal Darkness. The levels in the rest of the game are constructed
as if Alex was reading a chapter in the book. There are short segments
between each chapter where you play as Alex, usually as she is trying
to find the next chapter page that has been hidden somewhere in the Roivas family mansion. Each chapter takes place in an entirely
different location with an entirely different person, but they all
wind up working to stop the coming of the Ancients, who are god-like
entities bent on the destruction of our world.
Controlling your character in ED is much easier than in RE-style
games, because of the use of a third person scheme. That is to say,
when you press up, your character moves towards the top of the screen.
Also, different characters control in slightly different ways. Some
characters can run faster before they begin to get tired, for example.
The
game play of ED features a number of fresh features, not the least of
which is the sanity meter. This meter is decreased whenever you are
attacked by an enemy, and it is replenished slightly when you kill
that enemy. If your meter gets low, strange events known as insanity
effects begin to happen. Suffice to say some of them gave me a
proverbial heart attack. INVISIBLE TEXT SPOILER:
The effect I am referring to is the one where your menu screen
suddenly pops up and a message appears that says "Now deleting all
save information." The game then proceeds to allow you to scroll
through the save blocks and look for your save files, to no avail.
After a few seconds of this, the screen flashes back, and your
character shouts "THIS ISN'T REALLY HAPPENING!"
Insanity effects aside, this game features a rune-based magic system.
The player must search each level to find a number of runes that allow
him or her to cast certain spells. Spells allow you to enchant items,
recover health or sanity, or even summon monsters. The game is split
into chapters that each take place at different times several key
locations, including a desert city, a house in Rhode Island, and a
cathedral in France. Each chapter focuses on a different main
character. The common thread for each of these chapters is the Tome of
Eternal Darkness. During the first chapter, the player selects one of
three possible orientations (red, blue, or green), and this affects
the kinds of enemies seen throughout the entire game. This also means
that in order to get the game's complete story, all three paths must
be beaten. This will easily require about 20 hours (or more, if you
are me!).
As I
mentioned before, combat is the core of ED's game play. The player is
actually encouraged to kill every single nasty thing that he meets.
This can be accomplished using blade weapons, guns, or magic spells.
The player has the option of selecting certain parts of an enemy's
body to attack, which can be very important to avoiding unnecessary
health loss. For example, lopping off the head of a certain type of
enemy will prevent it from exploding and doing splash damage.
Graphically, ED has come a long way since its original N64 version.
The textures are not super-detailed, but they are crisp enough to
really draw the player into the game. Character designs are
outstandingly detailed and accurate, and range from a Roman Centurion
to a World War I infantryman. There are 4 basic classes of enemies,
with several versions of each for the different color orientations.
This means that while there is some variety, by the end of the game I
was getting tired of facing zombie after zombie. On the plus side, the
periodic boss encounters are some of the best I have seen outside of a
Zelda title. The creatures faced in these battles are some of the most
bizarre creations I have run across in a game.
There are relatively few levels in the game and multiple chapters
reuse certain locales. However, since each chapter takes place at a
different point in time, the levels are never the same twice. Certain
areas will be changed, new areas will be added, and other areas will
be closed off. The result is that each location within the game is
familiar, but the level is different enough so that it doesn't seem
repetitive. The effects used for the various environments and the
magical spells are all well done. They are not overly flashy, but they
are solidly done and do a lot to set off the environments. For
example, the atmospheric use of fog in certain areas adds a distinct
spookiness to the room. The lighting in this game is also very well
done. Certain areas are too dark, for example, to be adequately
explored without the aid of a torch or flashlight.
The
music and sound effects of ED are extraordinary. The individual tunes
for the chapters all have a dark, foreboding undercurrent to them.
And, when a spell is cast, a demonic voice actually chants the name of
each rune being used to cast the spell. One very nice touch is that
all the dialogue is done in full voice, and it is even lip-synched to
the characters in a half-way decant manner!
Overall, ED is a great game that is full of interesting and novel
ideas, a great plot, genuinely fun game play, and above all else a
really creepy atmosphere. While I can't recommend this game to younger
players because of the mature content (not only is it violent and
gory, much of what is going on would go over the heads of most middle-schoolers),
ED is still a game that all gamers old enough to enjoy it should play.
By Andy Rucker |