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Wow.
Final Fantasy Tactics Advance (FFTA) is quite simply one
of the best games I have for my GBA. This game is a deep and
thought-provoking experience, with a seemingly endless number of
customizable features and statistics.
I never played the original Final Fantasy Tactics for the
Playstation, but after playing this sequel I may have to go and track that
one down. The story of FFTA centers around a group of kids who are suddenly
transported into a Final Fantasy game world, replete with Chocobos, Moogles,
and the like. The story is revealed rather slowly, and isn't at the core of
the game. This seems strange to me for an RPG, but FFTA more than makes up
for any lacking in this area with incredible gameplay.
The player controls a large part of 20-some characters
from 5 different races. The races all have different talents, allowing them
to have access to different jobs. The job system of FFTA is, from what I
have read, not unknown to RPG'dom, but this is the first time I have ever
encountered it. Basically, each party member starts off with a basic job
such as Soldier. Equipping certain weapons and using them in battle allows
the character to learn abilities, which in turn lead to access to more
advanced jobs. The job tree has three levels and a number of high-level
possibilities, leading to the player experimenting with different
combinations of different jobs and skills to produce a powerful combination
to send into battle. The job system is easily one of the most interesting
aspects of FFTA for me.
The player actually builds the overworld map as he or she
goes, placing down icons that represent new locations. This takes some
getting used to at first, but it is yet another example of the insane
customizability of the game. Missions are the bread and butter of FFTA, and
can be contracted at village icons on the overworld map. More difficult
missions of course lead to a greater reward if the mission is completed.
Once in a mission, the player is confronted with a grid-like game board, and
must place his party members on the board and attack the enemy to attain
victory. At this point, another one of FFTA's unique features kicks in.
Every battle has a judge, which enforces one or more rules upon the
participants. If someone breaks a rule, they are severely reprimanded.
The music is very well done, and it actually catches in
your memory more than I would have guessed. I also thought the graphics
where very nice. Not only are the effects for magic, etc. very colorful, but
it is possible to tell the difference between the different weapons used by
the characters. Nice!
Word of caution: Pick up a strategy guide! I
usually don't for most of the games I play, but FFTA is so deep and complex
that having a hard copy reference guide while playing can be a real
lifesaver. I haven't even used mine to beat a mission, but rather I have
merely used it to help me understand the battle and job systems. That alone
encompasses the first 40 pages of the guide!
Well, this ran a little long for impressions, but suffice
to say you like RPG's and Strategy games you can't go wrong by purchasing
this game!
Andy Rucker
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