|
The Legend of
Zelda: Master Quest Review |
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Developer: Nintendo |
Publisher:
Nintendo |
|
Genre: Action/RPG |
ESRB Rating: E |
Number of
players: 1 |
| Platform:
GCN |
GBA
Connectivity: No |
Other
platforms: None |
| General
Notes: This is a review of the bonus disk given out by Nintendo as a
premium to those who pre-ordered Zelda: WW. It contains the first
N64 Zelda game, Ocarina of Time, as well as a more difficult "Director's
Cut" version. |
The Best Part is that it was Free!
Nintendo is
always looking for ways to up the ante, it seems. Not only did they boldly go
where no game company has gone before and buck the trend of "realistic" looking
games with The Legend
of Zelda: The Wind Waker, but they also offered the most acclaimed game in
history, The Legend of Zelda: Ocarina of Time, as a free bonus to those who
pre-ordered the game. Needless to say, the pre-orders for Wind Waker broke a lot
of records!
The bonus disk
contains much more than just a 5-year old N64 game, however. There is also the
Master Quest, which is like a "Director's Cut" of the first game and was
originally intended for release on the N64DD. The dungeons and enemies are
rearranged, but all the characters and the plot are the same. Rounding out the
package are a nice selection of preview videos for various upcoming Nintendo
games (Including a NICE F-Zero movie!).
The games
themselves have been translated well to the disk. The graphics are improved in
that they feature slightly shaper textures and slowdown has been eliminated, but
otherwise both the Master Quest (MQ) and Ocarina of Time (OoT) look the same as
their N64 counterparts. The sound effects, music, and gameplay all seem to be
un-altered. However, this is not a problem, because these elements of the
original OoT stand on their own, even today. The music of these two games,
especially, is very well done. It combines a number of classic Zelda tunes with
new compositions, giving this game a very memorable atmosphere. Some of this
music is so good, it was remixed and used in Wind Waker!
One major
question that is raised by this disk is how the changes made to the game in MQ
affect the gameplay experience. Well, to put it simply, the MQ is a bit tougher
than the original game. Part of that reason is that MQ uses the player's
previous knowledge of the game against him or her. A switch that may have opened
a certain door in the original game now does something completely different, for
example. Also, the solutions to many of the altered puzzles are less obvious
than the solutions to the puzzles in OoT. Players are expected to intuitively
know what actions are required to clear a certain obstacle.
Controlling MQ
and OoT with the GameCube controller takes a little getting used to. The analog
sticks on the GC pad have different amounts of tension than the N64 pads did,
and this can make aiming difficult. Since the GC pad lacks the four C-Buttons
and has fewer face buttons, different commands had to be mapped to the C-Stick
and Z-button. However, not all of the changes made in the controls resulted in
difficulty. For example, I found that playing the Ocarina with the C-stick was
a lot more fun than using the C-buttons on the N64 pad.
Overall, this
bonus disk was an exceptional offer by Nintendo, and one that I hope will be
repeated in the future. If you pre-ordered Wind Waker and got this disk, then
great for you. However, if you don't have this disk, I can't say that the extra
material on it is worth the $40-50 price tag I have seen people charging for it
on-line. If you can find one for around $20, then go ahead. Otherwise, if you
are dying to play MQ, see if you can find someone to borrow it from.
By: Andy Rucker |