|
The Legend of
Zelda: Wind Waker Review |
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Developer: Nintendo |
Publisher:
Nintendo |
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Genre: Action/RPG |
ESRB Rating: E |
Number of
players: 1 |
| Platform:
GCN |
GBA
Connectivity: Yes |
Other
platforms: None |
| General
Notes: Nintendo and Miyamoto do it again, delivering with the next
installment of the renowned Zelda series an unparalleled gaming
experience. |
This is but one of the Legends...
This review is a tad short, however I wrote some
impressions for this game a couple of weeks back, so you might want to
check
them out before reading this review.
The Legend of Zelda: Wind Waker (LoZ: WW) has set a new
standard by which all subsequent Zelda games will be judged. In many
respects, WW is a direct sequel to the N64 Zelda games. Despite the somewhat
controversial change in the art style, WW plays very much like its
predecessors. The changes that have been added have done nothing but
streamline the gameplay experience.
The plot of WW is very much like that of other Zelda
games, that is you play a young boy dressed in green named Link who is out
to save the world from the clutches of an evil man known as Ganon/Ganondorf.
I don't really want to go into too many specifics, because the plot of WW is
very easily spoiled. Suffice to say, those who were wondering what became of
Link and Zelda at the end of Ocarina of Time will find out all they ever
wanted to know by the end of WW.
Graphically, WW is one of the prettiest games I have
played on the GCN yet. The beauty of this game is not the same type of
photo-realistic glory of such games as Rouge Leader, however. Rather,
WW
encompasses the player in a wonderfully illustrated and vibrantly colorized
world that looks like it was torn from the reel of a Disney movie.
Characters have fully animated facial expressions, meaning that each one is
endowed with an enormous amount of personality. The enemies that Link faces
are likewise very expressive and well animated. The look of shock on your
opponent's face when you knock the weapon out of its hands is priceless! WW
is filled with many little touches such as these, and they combine to make a
truly stunning visual experience.
The music of WW is very well done, although I didn't find
the tunes as memorable as OoT's. As I mentioned in my impressions, there is
some musical overlap with OoT, although for the most part the score is a new
one. The quality of the instruments used in the WW is naturally a marked
improvement over the earlier games. As with all Zelda games, a musical
instrument wielded by Link plays a critical role. In WW, you wield a
conductor's baton named, oddly enough, the Wind Waker. I guess a baton isn't
an instrument per se, but is never the less used like one to conduct songs
and influence game play.
Speaking of which, WW is the finest single player
gameplay on the GameCube. The game takes place on a giant ocean that you
must navigate in a speaking, sentient boat (Miyamoto must have a thing for
possessed dinghies). In order to sail to particular places, you must use the
Wind Waker to change the direction of the wind. All the customary Zelda
items, such as the bombs, bow, hook shot, boomerang, etc. make an
appearance, and all are important in one way or another. The side quests, of
which I have only completed a few. are both numerous and challenging. Even
with my focusing on the main quest, this game still took me around 25-30
hours to play. I have read that many seem to think this game is too easy,
but to be honest, I was stuck in several places for a day or two. In that
way, this game gave me more trouble than many others that I have played,
such as Eternal Darkness or Resident Evil. Using a GBA and a link cable, a
second player can aid the first. However, I have only briefly made use of
this so-called "Tingle Tuner," so I can't really comment on it other than to
say that it actually seemed to be quite helpful in some situations.
Overall, I would have to say that WW is the finest
GameCube game I have yet played. I have no problem recommending this game to
anyone. If you are put off by the art style of the game, I would seriously
encourage you to put those preconceptions aside and play the game. You won't
regret it! By Andy Rucker |