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Medal of Honor Frontline Review |
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Developer: EALA |
Publisher:
EA
Games |
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Genre: Action/FPS |
ESRB Rating: T |
Number of
players: 1-4 |
| Platform:
GCN |
GBA
Connectivity: No |
Other
platforms: Xbox, PS2 |
| General
Notes: EA's WW II-themed action series makes its first appearance on
the GameCube with this title. Players take on the role of a lone-wolf
American operative sent on dangerous missions behind German lines. |
Time to kill some Nazis.
For much of its first year of existence, the GameCube was sorely lacking in
the FPS category. However, in the fall of '02, decent shooters finally began
to make an appearance. Medal of Honor: Frontline is one of these. This is
the latest title in EA's stalwart MoH series that is based on the events of
World War II, and it has been released across all 3 major consoles. While
this series originated on the PSX, the first game I played was 2001's
excellent PC version, MoH: Allied Assault. I played the living
dickens out of that game, and I must say that Frontline compares
rather favorably with it. This game puts you in the shoes of an American
special operative named Lt. Patterson. Patterson
is a lean, mean, killing machine capable of taking down dozens of Nazi
scumbags with nothing but his trusty Thompson (Well, to be sure, there are other weapons too, such as a
shotgun, the M-1 Garand, and a sniper rifle, but if you have a Thompson,
what else do you really need? Oh, I guess the Bazooka comes in handy when
you have to take out that occasional pesky Panzer, but other than
that...Anyway, I digress. On with the review!). And that is exactly what
you, the player, get to do in levels based on locations across Europe.
Graphically, this game is decent. The single player mission has a
respectable draw distance and the game plays smoothly in most levels. The
character designs are not as detailed as I would like, but they aren't
terrible either. Textures are at a moderate resolution, so they don't look
too pretty when you get up close and personal with them (not in the way that
you are thinking, you pervert). The weapons are all fairly accurately
detailed and are for the most part authentic. The reloading animations are a
nice touch that I always took for granted, but really miss when I play a
game that doesn't have them. However, as a package, the graphics of this
game are about average.
The sound
of this game is very nice. The music, especially, sounds as if it were
ripped straight from Saving Private Ryan or an episode of Band of
Brothers. It can be very haunting at times, especially during night
missions. The sound effects are all top-notch as well, especially the
weapons fire and the voice work done in actual German. Aurally, the quality
of the soundtrack and all the effects go along way towards actually putting
the player in the shoes of Lt. Patterson.
Control is quite customizable, although I found myself sticking to the
default dual-analog default set up. Using the c-stick to look around and
strafe takes some getting used to, although this configuration should be
familiar to those who have played Halo for any amount of time. The jump and
crouch buttons are well mapped to the x and y face buttons, and the d-pad
can be used to select different weapons. The l-trigger brings up the
targeting mode, which can be zoomed in and out when you are using the sniper
rifle. The r-trigger is used as the firing trigger, which actually feels
pretty natural since I am a right-handed shooter. The a-button is the
context-sensitive action button, used for everything from opening doors to
setting explosives. The most inconvenient aspect of the default controller
set-up is the mapping of the manual re-load key to the z-trigger. That takes
some adjustment.
The gameplay of
Frontline is remarkably similar to that of Allied Assault. Despite the
realistic approach to the characters, weapons, and environments, there are
some strangely unrealistic aspects to this game. For one, there is no blood.
Period. The last console shooter I played that was this sanitary was Goldeneye. Also, Lt. Patterson is one buff dude. Not only can he carry a
half dozen separate weapons, he can also carry about 50 lbs of ammunition
each. He is a veritable walking arsenal! Also, you can absorb a great deal
of damage and then magically heal yourself instantly by finding "medical
canteens" (if that isn't a sly reference to the use of alcohol, I don't know
what is! And this game still got a "Teen" rating!). Of course, these have been conventions of FPS games since the
days of Wolfenstein and Doom, but they are strangely out of place with the
otherwise realistic environment of the game.
The missions of Frontline are varied, but they tend to mirror a few of the
missions in Allied Assault. For example, there is a D-day mission, a U-boat
infiltration mission, and a mission where you assault a secret weapons
factory. Personally, I would have preferred that there be more variety in
the kinds of missions between the two games, but I suppose that there is
only so many stories that can be told about the European theater. The
objectives in each mission are varied, but they all boil down to hitting the
a-button at the appropriate moment. Cleary, the emphasis is on blowing away
Nazi after Nazi. Weapons include the Thompson sub-machine gun, the Browning
Automatic Rifle, the M-1 Garand, M-1911 Colt pistol, Bazooka, shot gun, and
the sniper rifle. There are also German equivalents of each weapon, such as
the Stg 44 and the MP-40. They have slightly different characteristics, but
they operate in a very similar manner.
Frontline's multiplayer has a fair amount of options available and is
quite fun to play. The multiplayer modes are limited to death match and team
death match; there is no co-operative play, nor are there any capture the
flag modes. Each player can customize his control settings, and choose a
favorite player model from a respectably wide ranged selection via an easy
to navigate interface. Weapons are divided into 9 or 10 pre-determined sets,
and every player starts out with every weapon in that set. Maps have health
and ammo scattered about, but a player can't pick up any additional weapons.
Regrettably, there is no option to construct a custom weapons set, although
the offered sets cover the range of possibilities pretty well. Also,
the multiplayer maps are quite detailed, and in some cases are downsized
versions of single-player mission maps. However, this leads to slow down
when 3-4 people are playing and can also make the game quite hard to see.
This problem can be reduced by using a larger television and a higher
brightness setting, though. And while there is some slowdown, it is not so
severe as to make the game unplayable. Overall, the multi-player mode of
Frontline is a lot of fun to play as long as there are 3-4 players. While
the lack of options and limited weapons sets can be severely limiting, it
also makes for a very accessible and un-intimidating experience.
Overall, I really enjoyed Medal of Honor: Frontline. The single-player
missions are fun and often feature neat objectives (who wouldn't want to
sabotage a U-boat?). Also, the multiplayer, while somewhat limited, is
a blast to play with a group of friends and is uncomplicated enough to be
accessible to casual players. If you are a big WW II or are a FPS nut, than
this is a no-brainer purchase. Others might want to rent this game first to
see if they find it engrossing enough to warrant buying it. By
Andy Rucker |