|
Metroid Prime
Review |
|
 |
Developer:
Retro Studios |
Publisher:
Nintendo |
|
Genre: Action |
ESRB Rating: T |
Number of
players: 1 |
| Platform:
GCN |
GBA
Connectivity: Yes |
Other
platforms: None |
| General
Notes: The long-awaited return of Samus Aran came during the holiday
season of 2002. Metroid Prime is a side-story that takes place between
the first two games in the series, and is also the first 3-D Metroid
adventure. |
I Wish I had a Suit like That!
Metroid Prime (MP) was a highly
anticipated and very controversial game. First of all, the Metroid
series, which centers on the adventures of female galactic bounty hunter
Samus Aran, skipped the N64. On top of that, Nintendo handed off development
of the GameCube game to an unknown and untested American developer. When
word leaked out in 2001 that the game was going to be from a first-person
perspective (many were hoping for either a side-scroller or at least a third
person game), there was an outcry from many fans who worried that the
perspective would spoil the adventure and exploration that are hallmarks of
this series. However, Nintendo had faith in Retro, and slated MP to
be its big holiday blockbuster for 2002. The resulting game justified
that faith. Not only is MP a deep, engaging, and beautiful game, but
it also captures the feel of previous Metroid games.
The story of MP takes place
between the original NES game and the first GameBoy game. Thus, MP is
a prequel rather than a direct sequel to the SNES game. The plot revolves
around Samus tracking down a rouge band of dastardly Space Pirates, who have
been conducting biological experiments using a material known as Phazon that
they collected from the planet Tallon IV. There, Samus must combat the
results of these experiments in order to save the Chozo, a race of aliens
that rescued her when a pirate attack killed her parents and raised her. The
plotline does feature quite a few twists, and the use of the Scan Visor to
reveal small tidbits of the story is an interesting dynamic. Since scanning
the many computer screens and tablets scattered around Tallon IV isn't
necessary, Retro leaves it up to the player to decide how deep into the
story the would like to delve.
Graphically, MP is very impressive. Environments are very large,
there is very little slow-down, and the many creatures in the game that
Samus faces are very well animated. The lighting, fog, and weather effects
are also very well implemented, very convincingly transporting the player
into a desolate and alien world. However, the most impressive aspect of
MP's graphics are all the small touches and refinements added by Retro.
For example, when there is a flash of bright light in front of Samus, the
player can just catch a reflection of her face off the inside of her helmet
visor (yeah, I know that every other game review in the world has mentioned
that, but it is still a really neat effect!).
Gameplay in MP retains many of the elements of the
earlier Metroid games, but also introduces some new elements.
Since the game is in a first-person view, Retro integrated a number of
visors into Samus's equipment. Each one has different attributes that make
them necessary or at least very helpful at certain points in the game.
Player navigate MP using an excellent 3-D map system, acquiring
a number of upgrades along the way. These upgrades then allow players to
access previously unreachable areas of available levels, as well as reach
whole new levels. Once in these newly accessed areas, there are yet more
upgrades to find. Upgradeable items include Samus's suit, weapons, energy
(her "life"), and maneuverability. MP is fairly
non-linear, although there is a tip system in place to give players a
general direction in which to proceed. Overall, MP plays very little
like any FPS, a genre to which it is so often compared.
Controlling this game takes a little getting used to. The
common control set up for first-person games is to use one analog stick to
move the character and the other analog stick to pan the camera, replicating
the mouse/keyboard set up on PC's. However, in MP one stick is used
to both turn left/right and move forwards and backwards. The only way to
look up or down is to either lock on to an enemy or hold down the right
trigger. Some people have a great difficulty accepting this scheme, but it
really does work well in the game once you get used to it. The x and y
buttons control jumping, previously the bane of all first person games.
However, MP manages to make hopping from platform to platform a
breeze in this game, thanks to tighter control and, later in the game, a
double-jump. Rounding out the controls, the A button is the main fire
weapon, the C stick switches the types of beam currently equipped in Samus's
arm cannon, and the digital pad switches visor types.
The sound and music of MP is not
it's strongest suit, in my opinion. To be sure, all the tracks are of high
quality and most fit the areas they are set to really well. Another
interesting feature about the music is that it shifts into a battle theme in
real-time when certain enemies attack, which really pumps up the excitement
of the moment. However, I just didn't find any of the music tracks that
catchy or enduring. The only one that comes to mind is the gritty theme that
plays in the Tallon Overworld hub level. The sound effects were likewise
middle of the road for me; they were competently made and matched the
on-screen action well, but they just didn't jump out at me in any way.
Connecting a GBA with a completed copy of
Metroid Fusion allows several bonuses to be unlocked, including
playing the original NES Metroid on your GBA and unlocking an
additional suit for Samus to wear in MP. This is a reasonable bonus
for playes that own both games, but I couldn't help feeling that some use of
the GBA could have been made in-game.
Overall, MP is a worthy addition to the Metroid
series. The game actually benefits, rather than suffers from, the use of
a first person perspective. This is by far one of the most absorbing games I
have ever played. When you are playing MP, you ARE Samus. Retro
deserves a lot of credit for creating a game that is not only engrossing,
technically polished, and beautiful, but also very clearly feels like a
Metroid game. Except for a small minority of individuals who may never
be able to reconcile themselves to this game's control scheme, I have no
problems recommending this title to anyone. By Andy
Rucker |