|
Ghostbusters Review |
|
 |
Developer: Atari |
Publisher:
Atari |
|
Genre: Action/RPG |
ESRB Rating: T |
Number of
players: 1 |
| Platform:
PS3 |
Controller: Dual Shock 3 |
Other
platforms: Wii, 360, PS2 |
| General
Notes: This game continues the story of our favorite
scientists-turned-entrepreneurs, Peter, Ray, Egon, and Winston following
the events of Ghostbusters 2. |
Who ya gonna call?
After a
long hiatus, the Ghostbusters franchise is being resurrected with this new
game from Atari. The game is set in 1991 and revolves around story of how,
following their success in the second movie, the Ghostbusters are working to
expand their business by hiring a new member of the team. And who do they
pick? You the player, of course! In this way, the game is any fan's dream as
you work to learn the trade of busting. It is also a clever way to introduce
the particulars of the game and immerse the player while still having all
the original Ghostbusters play a role in the story.
Gameplay
is a fairly straight-forward linear affair. Players work their way through a
number of New York locations, such as Times Square or the famed Sedgwick
Hotel (from the first movie). Each level has a series of ghosts to capture
and puzzles to solve that require the use of the many different modes your
proton pack has available. Your proton pack is capable of throwing the
regular particle stream, of course, but also can shoot slime and various
specialized particle beams that make certain enemies easier to handle.
Enemies come in two basic varieties. One type requires the player to wear
the ghost down and then capture it in a trap in the classic style. However,
a majority of enemies the player faces are "dispersible," meaning that they
can be destroyed if they take enough damage. These enemies tend to be much
more numerous, and can be a threat in numbers. At the end of each stage,
there is a boss fight that is often quite grandiose in scale. For example,
at one point you have to roast the Stay-Puft Marshmallow Man all over again!
All and all, the gameplay is more than a bit reminiscent of the Metroid
Prime series, although there is less exploration and revisiting of previous
levels to unlock further secrets.
The
interface for the game is very simple. There is no real inventory to manage,
but the player can scan various objects and ghosts to get more information
on their back stories and then access this information through their
PKE meter (which is probably a bit too "advanced" to be a believable piece
of kit from 1991, but who cares?). The player's stats are displayed
using various light cues on the proton pack, eliminating the need for a
screen overlay to show that information. This makes the game seem a lot more
cinematic, always a good feature for a game based on a movie! Health lost
from enemy attack, but to restore it the player simple needs to move back
from the fight for a moment and it re-generates, similar to games such as
Call of Duty. If a player takes too much damage and gets knocked out,
another Ghostbuster can come over and revive them. In some larger fights,
keeping tabs on your team mates and keeping them in the fight becomes a
critical consideration.
The
production values of this game are top notch. The graphics are nicely
detailed, with a ton of lighting effects bringing the game to life as
particle streams criss-cross the screen. Additionally, the sound really sets
the tone for the game. All of the major actors from the movie reprise their
roles, and the game features a TON of music and sound effects that are true
to the first movie. On top of all of that, a number of bonus videos are
included on the disc, including theatrical trailers and a special on the
restoration of the Ecto 1.
All in
all, this game is a fun and engaging trip into the Ghostbusters world. It is
not perfect, or overly long (it took me about 13 hours to finish on normal
difficulty), but for a fan like myself it is darn near irresistible. This
game is a worth successor to the two movies, and definitely bears a look!
Andy
Rucker
|