Resident Evil
Zero Review |
|
Developer: Capcom |
Publisher:
Capcom |
Genre: Action |
ESRB Rating:M |
Number of
players: 1 |
Platform:
GCN |
GBA
Connectivity: No |
Other
platforms: None |
General
Notes: This game, originally under development for the N64, is a
prequel that takes place before the original Resident Evil game. It
tells the story of Rebecca Chambers and the STARS Alpha team. |
All Aboard! Next Stop:
Zombyville Resident Evil 0 (RE0)
is a game that Resident Evil fans will appreciate the most. Its plot answers
a number of questions that surrounded the first game, such as how the
secretive Umbrella Corporation came to exist and how the STARS Alpha team
met its ugly demise. It delves more deeply into Rebecca Chambers, the plucky
teen-age medic that appears in the first Resident Evil game. New to the RE
universe is one Billy Cohen, a Marine who has been convicted of murder and
escapes on the way to his execution. Billy and Rebecca run into each other,
and are forced to cooperate in order to survive the mutated creatures
infesting Raccoon Forest. The
graphics of RE0 are almost identical to the remake of the original
Resident Evil game for the GameCube. There have been a few refinements
to the game's appearance, however. One noticeable change is that the stair
climbing animations for the characters has been greatly improved.
Additionally, RE0 transitions into cut-scenes much more smoothly than
its predecessor did. Overall, RE0 manages to improve over the
jaw-dropping graphics of Resident Evil.
The Resident Evil remake added some very interesting
twists to the classic Resident Evil gameplay of shooting zombies and solving
puzzles, such as adding zombies that could resurrect themselves later in the
game if left unattended. RE0 likewise adds some new gameplay twists,
although they are very different than the changes made in the remake. The
biggest gameplay novelty in RE0 is a system known as character
swapping, where by the player can switch between Billy and Rebecca, and even
have one follow the other around. Some puzzles require the use of this
feature. For example, Billy may get locked in a room, and Rebecca must
locate the key to free him. Another new twist is that there are no more
magical item boxes that can teleport said items to different boxes hundreds
of feet away. In order to make up for this, players can now drop items
wherever they please, as well as managing both Rebecca's and Billy's
inventories. Be careful; improper planning could result in backtracking
across dozens of rooms to retrieve an item that has been left behind (as I
found out to my sorrow!). However, despite these changes, RE0 plays
much like any other RE game. There are puzzles to solve, zombies to blow
away, and new weapons to upgrade to. With the
exception of the addition of a character change button, the controls of
RE0 remain in the standard RE "forward is always up" style. This
continues to be problematic for some players, but I maintain that it is
still the ideal set-up for the manner in which RE games cut to different
perspectives in rapid succession. The music of RE0 is full of spooky
atmospheric tracks and adrenaline-pumping songs that play during surprise
situations and boss battles. It is well done, although there isn't anything
really memorable about it. The sound effects are top-notch, with everything
from zombie moans to the sounds of rushing water in a cave portrayed very
accurately. In conclusion, RE0 is an
entertaining, if not overly original game that fans of the series will find
enthralling. Personally, I especially enjoyed the sequence that took place
on the train. Anyway, RE0 adds some new elements to the RE formula,
but it isn't a revolutionary new look at the series that some may have been
hoping for. I heartily recommend this game to all RE fans, but those who
have never played a RE game before should look into renting this one before
they buy. By Andy Rucker |