|
Rogue Squadron 2 Review |
|
 |
Developer: Factor 5 |
Publisher:
LucasArts |
|
Genre: Flight Sim/Shooter |
ESRB Rating: T |
Number of
players: 1 |
| Platform:
GCN |
GBA
Connectivity: No |
Other
platforms: None |
| General
Notes: A sequel to the N64's Rogue Squadron, this technically
impressive game puts you in the shoes of a Rebel pilot out to liberate
the Galaxy. |
There's too many of 'em!
During the long months of waiting for the GameCube's
launch in November of 2001, this was the one game that I wanted to play the
most. All of the high-res screenshots on the web drove my anticipation to a
fever pitch, and this was the very first game I played on my shiny-new 'Cube
once I got my hands on it.
And Rogue Squadron 2: Rogue Leader didn't disappoint. I
will start with what is obviously this game's strongest point, its graphics.
First of all, the environments are insanely detailed. From the heavy
industrial environment on the surface of the Death Star to the wind-swept
plains of Hoth, this game easily puts you in the Star Wars universe. The
vehicles are equally well-detailed. Every major Star Wars ship, fighter, and
droid is represented, including the X-Wing, Y-Wing, A-Wing, B-Wing,
Millennium Falcon, and a whole horde of TIE's. Not to be left out are the
capitol ships, which include the Mon Calmari cruiser and even a menacing
Star Destroyer. All of these vehicles, even the large ones, benefit from
high polygon counts and sharp textures. If you fly too close to one of
the big ships, for example, all you get is a face full of clean-looking
texture. A final element that makes the graphics of Rogue Leader so
memorable is the weapons effects. Your ship's blasters and torpedoes leave
accurate reflections on nearly everything in sight. Just fly down the Death
Star's trench, fire your blasters, and look to the side. You will see what I
mean!
So, I've established this game looks very good, but how
does it play? Well, to put it succinctly, Rogue Leader plays like a dream.
Missions are based on various events directly from the movies as well as a
few that were created for the purposes of the game. Depending on his or her
performance, the player is awarded a bronze, silver, or gold medal that can
be used to unlock a variety of secret missions and other features. The Rogue
Squadron series, for those who aren't familiar with the it, is an arcade
shooter that sacrifices some depth and realism in favor of fast-paced
action. It is hardly a flight simulation in the same way that the X-Wing
vs. TIE Fighter series for the PC is. That being said, Rogue Leader is
still a very challenging game that will require you to become "one with the
Force" or something in order to win the medals needed to unlock certain
features. One new element this game introduces is missions that take place
entirely in space, which is a departure from the N64 games where all
missions took place on a planet with a horizon.
The sound of Rogue Leader is just as good as its
graphics. John Williams' original score is used quite a bit, and is also
supplemented with some original compositions. The result is a soundtrack
that really helps to root Rogue Leader firmly in the Star Wars universe
while at the same time giving it its own unique feel. The sound effects are
like-wise ripped directly from the movies, as are many of the voice samples
used. I honestly almost choked when I heard Alec Guinness's voice tell me to
"Use the Force, Luke!" in the first level (I know, I am weird like that)!
This game uses sound-alikes for many of the main characters such as Luke
Skywalker, but a neat side note is that Denis Lawson (who played Wedge
Antilles in the original Star Wars trilogy) reprises his role in this game.
While Rogue Leader is a great game, and in my
opinion, the best of the GameCube launch titles, there are a few problems
with it. For one thing, some of the missions are harder than the bread
served for lunch in King Hall. Also, there is a distinct lack of a
multiplayer mode, either death match or co-op. However, making up for that are a
number of DVD-like extras that include producer commentary for each mission
and even a fascinating "making of" documentary. This is a really neat
idea that I think more games should feature.
In conclusion, if you have a GameCube, have ever seen Star Wars and sorta liked it, or have a pulse, there is no excuse for you to
not play Rogue Leader. Even now, a year and a half after the GameCube
launch, this game is still one of the best on the system. As of right now,
it is also my current favorite Star Wars game. Go. Play. NOW!
By Andy Rucker |