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Rogue Squadron III: Rebel Strike Impressions

Chicken Walker Mayhem!
Rebel Strike is the newest installment of the Rogue
Squadron series, which was last seen at the GameCube's launch with Rogue
Leader. The challenge for an installment in any series is to remain true to
what defines it while at the same time adding new elements to keep the game
fresh. Rebel Strike adds a new bag of graphical tricks, an additional level
of refinement, and several new mission types.
The biggest addition are the missions that take place on foot in a third
person perspective. Most of the reaction I have seen to these missions has
been negative, but I think they aren't too bad. They give a new perspective
on the events of the original trilogy, but the third person control is not
implemented well enough and often makes these missions either too easy or
too frustrating. The third person missions
do, however, give the player a chance to get a look at Rebel Strike's
awesome graphics. This game upholds and even surpasses the standard set by
Rogue Leader, which is no mean feat. The graphical presentation clearly
benefits from the additional time the developer, Factor 5, had to devote to
it. One noticeable improvement is that the cinemas are much more smoothly
integrated than they were in Rogue Squadron 2.
This game features multiplayer modes, something I have felt should have been
a part of the game since the N64 (and I know I am not alone in that
sentiment). They seem to be pretty well implemented from what I have played
thus far, but dog fighting is awfully tough! One final note I would like to
make is that Rebel Strike places a much heavier emphasis on unlocking
missions than previous games. On the other hand medals (yeah, you still have
to earn them) seem to be much more easily attainable.
It is too early for me to decide if Rebel Strike
represents advancement or stagnation for the Rogue Squadron series. For now,
though, it is time to go and stick it to the Empire once again! By: Andy Rucker |