|
Starfleet Command
III Review |
|
 |
Developer: Taldren |
Publisher:
Activision |
|
Genre: Strategy/Sim |
ESRB Rating: E |
Number of
players: MMP |
| Platform:
Windows |
Other
platforms: None |
| General
Notes: This is the third installment in a series of games based on
the old Starfleet Battles board game. SFC 3 looks very nice, but takes
more liberties with Star Trek's formula than ever before. |
Red Alert!
Star Trek games, like seemingly all games that are built
around some sort of licensed franchise, are notorious for their lack of
quality. Perhaps because of this, my expectations for this game weren't all
that high. However, in Starfleet Command 3 (SFC 3), I was pleasantly
surprised to find a gameplay experience that was genuinely deep and
entertaining, if not entirely true to the Star Trek universe.
I have not played the first two games in the Starfleet
Command series, but from what I understand this is the first game to be
based in The Next Generation time frame. The opening cinema puts the events
of this game after the end of the Voyager TV series, but before the events
of the movie Star Trek: Nemesis. As such, the plot of the game revolves
around the construction of a joint Federation-Klingnon star base that can
use its advanced sensors to detect cloaked Romulan ships. The Romulans, of
course, aren't going to stand for this. The game allows you to experience
the story from each side, starting with the Klingnons, then the Romulans,
and finally the Federation. There is also a fourth campaign where a
player can play as the Borg. Missions are scattered about an over world that
consists of hexagons. Some missions are mandatory, while others are optional
and can be completed on the way to a mandatory mission. Completing missions
successfully earns the player "prestige points" which can be used as
currency at friendly bases to buy new ships or upgrade your existing one.
During the course of these campaigns, the player can upgrade and personalize
his or her vessel with various weapons, computers, and engines. Each side
has a wide range of basic vessels to choose from, including small frigates,
light and heavy cruisers, and finally large battle cruisers and
dreadnoughts. Another way that prestige can be spent is to recruit officers
to staff your ship. Officers with high experience levels give your ship
access to advanced capabilities, such as the aforementioned high-energy
turn.
The meat of SFC 3 is ship to ship combat. The player has
control over weapons and shielding, and must maneuver their vessel so that
the target is within their weapons' limited arcs of fire. Meanwhile, the
player can drop mines or deploy shuttle craft in an attempt to distract or
damage the enemy. There are also "high-energy turns" that can be used to
turn your ship on a dime and reverse a bad tactical situation, but these
turns run the risk of stalling your ship and leaving you defenseless for a
few moments. A final option in combat involves beaming Marines over to a
target to try and destroy a vital system or capture the vessel outright.
Overall, the combat in this game is done well, although it is fairly
slow-paced. Even an obvious mis-match, such as a very large ship against a
very small ship, may take several minutes to complete.
Graphically, this game is very pretty. All of the ships
are very nicely detailed, and they even take visible damage as a battle
progresses. There was very little slowdown on my computer, even with the
detail levels set fairly high. The audio is also well done, with voice-overs
from none other than Patrick Stewart featured prominently. The other voice
parts and the music are solid and fit into the Trek universe very well, but
I didn't find them particularly memorable.
While I am very impressed with the general Star Trek
atmosphere in this game, there are a few minor quibbles. For one, most of
the non-Federation ships were created by the game designers and are
therefore non-canon. This was necessary because only the Federation has a
sufficient number of ships featured on screen to have an appropriate ship
for every size and mission category. Also, SFC 3 makes a lot of use of
Marines, for which little or no evidence exists in the various Star Trek
series or movies. Trek trivia issues aside, a number of bugs make this game
somewhat aggravating at times. For example, I was unable to complete the
Federation campaign because the mission required me to beam and away team
down to a planet that wasn't present in the map.
There is a multiplayer mode to this game where the player
can participate in either skirmishes against AI and human opponents or
compete in a massively multiplayer online campaign. However, due to the
Academy's firewall, I was unable to utilize these features.
Overall, SFC 3 is an engrossing title that any
self-respecting Star Trek fan can enjoy. That is not to say that this game
is not without its flaws, however. A number of concessions had to be made in
the name of game balancing
that violate what Star Trek ships do in the movies and on TV. Also, there
are a number of bugs that can bring the player's progress to a sudden halt
if they aren't careful. Finally, the game is very sensitive to firewalls, so
those who pick this game up for its multiplayer component beware. In the
end, I can really only recommend this game to those Star Trek fans out there
who have a burning desire to jump into a Galaxy class starship and beat the
snot out of a Romulan Warbird. That is plenty good enough for me, but it is
probably not enough to convince non-Trekkers to look past this game's flaws.
By Andy Rucker |