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Tales of
Symphonia Review |
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Developer: Tales Studio |
Publisher:
Namco |
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Genre: RPG |
ESRB Rating: T |
Number of
players: 1-4 |
| Platform:
GCN |
GBA
Connectivity: No |
Other
platforms: None |
| General
Notes: At last, another RPG for the GameCube! Tales of Symphonia is
the latest game in the Tales series from Namco.. |
My path to completing Tales of
Symphonia was a tortured one, thanks to a busy school schedule and other
games that distracted me from playing it for long periods of time. As a
result, I had the game fully 6 months before I finished it. However, it is a
testament to the game's quality that even after several weeks away I was
still eager to sit down and play more of it. Without a doubt, Tales of
Symphonia is the most finely crafted and refined RPG I've ever played.
That being said, in the end this
game left me a bit cold. For whatever reason, I never really formed a bond
with any of the characters in this game, certainly not to the extent I have
with other games like
Skies of Arcadia. Perhaps this is because Tales of Symphonia features a
main cast of 7-8 characters, any 4 of which the player can have in their
party at any one time. In other games, when there are just 3-4 characters, I
find it easier to make a some sort of emotional connection to their
experiences in the story. Now, the story of the game has a pretty wide
scope, so there is enough going on for each character to have their own
little piece of it. The main plot is the
familiar "Young, idealistic hero saves world with help of friends"
shtick, but the number of twists and side shows that are included keep
things interesting.
Battling through this story is more
akin to the hack and slash style gameplay than the menu-based turn system
used by many other RPGs. The player normally controls one of four characters
battling on screen, performing basic physical attacks, combos, and magical
spells using button combos on the controller. The system is full of options,
for example the player can set his or her character to automatically block.
Also, up to three other players can participate in a battle by controlling
the other characters in the party by using additional controllers. Symphonia
thus plays very differently than Final Fantasy games or other similar turn
based RPGs. This has been a
major turn-off for some gamers, but I didn't find it offensive in the
least. The battle system is easy to get into, but also surprisingly deep.
Many of the advanced multi-character combos called "Unison Attacks" can only
be discovered by accident and require a fine sense of timing to pull off.
As good as the battle system by
itself is, it is nicely complemented by a remarkably user-friendly menu
system. For example, equipping new items is a breeze thanks to an option
that automatically selects the most powerful weapon or item for each slot in
the character's inventory. However, if the player prefers to keep a closer
watch on their party's equipment, they have the ability to manually select
items for those slots. This example, along with the options in the battle
system I cited above, showcase the amount of care that apparently went into
crafting this game. The end result is a rich gaming experience that can be
easily tailored by a player to suit their tastes and skill level.
Not to be overlooked are the sounds
and graphics of the game. Tales of Symphonia uses 3-D backgrounds with
polygonal characters. Thanks to the power of the GameCube and techniques
such as cel-shading the characters and environments look like something out
of a story book. Many events in the game are portrayed using cut scenes made
with the game's engine, but there are a few anime FMV sequences that
dramatize key moments later in the game. Honestly, I wish that there were
more of these sequences since they were very well done, but oh well.
Although the game looks beautiful, I almost found that the graphical style
clashed with the story quite a bit. Far from being a lighthearted story
book, Tales of Symphonia is a story full of prejudice, murder, and tragedy.
One wouldn't guess that just by looking at it. The sound is also very nice,
with a substantial portion of the game's dialog being voiced. Fortunately
the voice talent did a good job establishing a separate personality for each
character, which is important with such a large main cast. I found the
game's music to be barely adequate, however. While the music was fitting to
each scene and was of good technical quality, none of the songs grabbed me
as being overly memorable. On top of that, I found that there was a general
lack of variety overall. There was one song, for example, that played at
every enemy base you entered, and over the course of a 50-60 hour game that
wears on you after a while.
I should mention that Tales of
Symphonia has an interesting hook to encourage replaying the game.
Characters earn something called Grade based on how well they do in battles.
At the end of a game, a player can use the Grade they have accumulated to
"purchase" different perks for the next play-through. For example, a player
can start out with all the abilities they learned in their previous game, or
double the experience they learn from every battle. This, combined with some
story twists and alternate events that require multiple playings to see, is
a remarkable incentive to stick with the game even after beating it once. I
am honestly looking at starting another game in the not too distant future.
In the end, I think that Tales of
Symphonia is a highly polished game that is a welcome addition to the
GameCube's thin RPG library. However, this game fell short of being an epic
experience for me in the same way that other RPGs like Skies of Arcadia
were. This could be chalked up to the fact that I didn't play the game
straight through, but I think that the sheer number of characters and the
music especially prevent this game from being as memorable as it could be.
Nevertheless, Tales of Symphonia is not only a deep, highly polished, and
complete RPG experience, but it is also a very accessible and customizable
game. Thus, I heartily recommend it to all GameCube owners out there.
Oh, and in case you were wondering,
I have no clue as to what a "Symphonia" is, and the game never really
bothers to tell you. Go figure.
Andy Rucker
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