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The Legend of
Zelda: Twilight Princess Review |
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Developer: Nintendo |
Publisher:
Nintendo |
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Genre: Action/RPG |
ESRB Rating: E |
Number of
players: 1 |
| Platform:
Wii |
Controller: Remote + Nunchuck |
Other
platforms: GCN |
| General
Notes: With Twilight Princess, the Wii has become the first Nintendo
system ever to launch with a new Zelda title. This highly anticipated
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Woof!
When the
Gamecube launched with out a Mario flagship game, a lot of people (including
me!) were a little disappointed. Unfortunately, the Wii has also launched
without a Mario game. However, Nintendo did the next best thing by launching
the system alongside the Wii version of the newest Zelda game. The Legend of
Zelda: Twilight Princess is a full-fledged sequel to the Zelda series, and
features a more "mature" art style that many fans have been clamoring for
ever since Wind Waker was first announced. And while this game does not
quite reach the same greatness of some of its predecessors, it is still a
very fitting anchor for the Wii's launch line-up.
The story
this time around involves a conflict between two alternate dimensions, the
world of light and the world of twilight. Link, along with his partners
Midna and Princess Zelda, must fight the forces of evil that seek to
forcibly re-unite the two worlds, which would lead to the eradication of the
light world. Gameplay sticks closely to the scheme pioneered by Ocarina of
Time for the N64, with a few tweaks/adaptations to take advantage of the
Wii's unique controller. For example, sword thrusts are now controlled by
swinging the remote, while the signature spin move is now pulled off by
shaking the nunchuck. Additionally, aiming weapons such as the bow and arrow
require the user to point the remote at the screen. Overall, the gameplay
seems to have been tweaked slightly to focus more on swordplay, as there are
a number of special sword techniques that can be unlocked by the player.
The other
major change has Link fighting in the form of a wolf. When in animal form,
Link loses the ability to use his human weapons, but gains access to other
abilities that are crucial to solving many of the game's puzzles. As with
any Zelda game worth its salt, there are plenty of dungeons to crawl
through, with each one granting the player new abilities and weapons.
However, there are a lot fewer weapons and items to collect in this
game than in the previous versions. I distinctly remember being surprised at
the small size of the collection screen when I first opened it. Fortunately,
I didn't miss the extra weapons and equipment that have been a staple of
other Zelda games, as there are also plenty of other items to collect, such
as bottles, heart containers, and even bugs. I only completed about a half
to two thirds of these collections, but it still took me over 45 hours to
beat the final boss.
As I
mentioned, this game has a more "mature" or "realistic" graphical style than
the last game, Wind Waker. That is to say, rather than a heavily cell-shaded
cartoon appearance, Twilight Princess is more of a graphical successor to
Ocarina of Time and Majora's Mask. Graphically, this game looks very nice.
Since it is essentially a Gamecube game, however, it does not visually stack
up very well against true next generation games. The textures generally look
pretty good, but the polygon counts are startlingly low in certain spots.
This becomes especially evident in the terrain, which in mountainous areas
can look down right blocky. Where this game really excels is in its
use of lighting effects and animation. The lighting effects for the twilight
realm of the game are very un-earthly, and really give those portions of the
game a surreal feeling. The animations, especially for the game's many
critters, is very smooth and life-like. Link's movements in his wolf form
were especially impressive to me.
The game's
music is excellent, as usual. A fully orchestrated soundtrack accompanies
the game, and features a number of new pieces as well as songs that have
been seen in previous Zelda games. Honestly, I felt that the new music was
not as memorable as the older pieces, some of which date from A Link To The
Past, for the SNES. The sound effects were also very well done, although
they were also very familiar. Perhaps the most interesting part of the sound
effects was the use of the speaker on the Wii remote to play many of them.
For example, when you have Link cap a bottle, the sound of the cork being
stuck in the bottle comes from your remote. While the quality of sound from
the controller's speaker is not great, this seemingly small feature adds an
amazing amount of immersion.
Overall, I
would rate this game as the best Zelda since Ocarina of Time. Unfortunately,
this game owes too much to that one, from graphics, to music, to gameplay,
to surpass it. Also, the exposition of Twilight Princess' story is not as
fleshed out as Ocarina of Time's. In many cases, it almost seemed as if the
game was relying on the player's experience with previous Zelda games to
flush out the details of the story. However, despite these minor
shortcomings Twilight Princess is definitely the Wii's killer app in my
opinion. It is a lengthy and engrossing adventure that has been well though
out and executed. Wii owners definitely need to check this one out.
Andy
Rucker
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