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Super Mario
Galaxy Review |
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Developer: Nintendo |
Publisher:
Nintendo |
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Genre: Platformer |
ESRB Rating: E |
Number of
players: 1-2 |
| Platform:
Wii |
Controller: Remote + Nunchuck |
Metacritic Scores |
| General
Notes: Everyone's favorite plumber returns for perhaps his best 3-d
outing yet. |
Twinkle Twinkle Little Star Bit...
After much
anticipation, Mario returns in his first platformer outing since Super Mario
Sunshine on the Game Cube. The game's basic mechanics are essentially the
same; the player navigates through a series of 3-D levels, trying to
complete a certain task in order to recover a power star. The story is
likewis very similar to previous games, in that Bowser has kidnapped
you-know-who and now you have to go save her rear end (again). However, it
is in the nuances that this game departs from its predecessors, and after
having completed the meat of the single player game, I have to say that I
like it. A lot. In fact, I think this is probably my favorite 3-D Mario game
yet, and here's why:
First, the
presentation of this game is phenomenal. Mario games have never been a
slouch in the polish department, mind you, but Galaxy takes it to a whole
new level. Graphically, everything about the game world is colorful and
vibrant, and really captures the "Mario" feel in a way I don't think the
previous games have. Also, the game's missions are laid out in a much more
easy to understand manner, and the menus are much easier to navigate. This
means that it is easier for the player to focus on the current task at hand,
taking a lot of the guess work involved with determining where to go next.
Some might decry this as a "dumbing down," but I think it makes the
experience go much more smoothly is all.
Next up,
this game actually has something approaching a narrative that describes how
the game world came into being, which is uncovered over the course of the
game in the form of story book chapters. These chapters are not a mandatory
read, but the do add a lot of depth and charm to the game. They also add a
lot more emotional impact to the game's ending!
Another
thing I really like about this game is the semi-active participation for a
second player. As one player controls Mario, a second player can use their
Wii-mote to grab star bits, which are these small crystals that can be used
for all sorts of things, like stunning enemies or opening up new paths. This
means that the second player doesn't have to be fully involved with the
game, and adds an interesting support aspect to the game play as well. While
this stops short of a full-blown co-op mode, it is really good for getting a
non-gamer into the action in a way such that they won't become overwhelmed.
Finally, I
thought this game was much more "approachable" in terms of difficulty than
previous games. Okay, fine, I think this game's levels are quite a bit
easier for the most part. Happy now? The thing is, I don't think this is a
bad thing. I found there wasn't nearly as much frustration involved with
this game as there was with previous games, and this contributed to a very
addictive feeling of "Just...one...more...star!" That feeling just wasn't
there for me with either Mario 64 or Sunshine, and I think it had a lot to
do with my just getting stuck in one spot long enough to lose interest.
Don't get me wrong, there were still a couple of points in the game where I
wanted to pull my hair out, but for the most part it was a very enjoyable
experience.
So there
you have it, my thoughts on what might be one of the best games on the Wii
right now. No doubt about it, this game is huge! I've only got about 70
stars out of a total of 120, which was enough to beat the game and finish
the story. However, after the credits roll, you get access to several new
levels, and get an opportunity to collect all 120 stars! Once that is done,
there are other extras and challenges to take on, I hear. While I've had to
sit this game aside for now to play others that are piling up, it is a fair
bet I will return to it someday. Overall, Mario fan or not (what is wrong
with you?), all Wii owners should give this game a hard look; there is a lot
of fun and value to be had here!
Andy
Rucker
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