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Tanksgiving 2010

Introduction
On the day after Thanksgiving comes another holiday that
is near and dear to every war gamer's heart: Tanks-giving! This year, I
volunteered to run the game for my local store, Eagle & Empire. I decided to
use the Spearhead rules that came out in the June 2010 White Dwarf, as these
rules make it easier to bring tons of tanks. That being said, I did come up
with a custom scenario that involved genetically mutated turkeys, as it
seemed appropriate!
Here is the mission briefing: A week ago, a distress
signal was received from Meleagris III, a major agri-world that supplies
vital food stuffs to several hive worlds in this sector. Since that time,
there has been no further communication with any Imperial authority on the
planet. The message was garbled, but from what we were able to recover from
the astropath before he went completely insane indicates that an incident
may have occurred at the Adeptus Mechanicus research facility located in
Meleagris Prime, the planet’s capital and only major city. The Tech Priests
have been as tight-lipped as usual, but it is rumored the Mechanicus was
conducting genetic experiments on a species of fowl known as the “turkey.”
This curious beast apparently traces its roots back to Holy Terra itself,
and has been raised on Melagris III for thousands of years. But, if the
rumors are true, the Mechanicus were attempting to engineer a strain of this
bird that would be large enough and hardy enough to provide sustenance for
more primitive Imperial worlds. Now, it seems, the Tech Priests experiments
may have back-fired… with fatal results! Your mission is to take your forces
into Meleagris Prime and reclaim the city for His Most Glorious Imperium.
For the Emperor!
The scenario had 20 turkey markers
scattered around it that could be captured if a friendly unit was within 3"
of it at the start of their movement phase, and no enemies were within 6".
These objectives were worth 3 victory points each. However, players could
also score killpoints as normal, and each kill point was worth one victory
point. Here is the table we were playing on. It was three 5'x5' tables put
together, for a total 5'x15' of playing area! The players had a triangular
set-up area on each of the two end tables. The center board served as a kind
of "no-man's land" and contained a model of the AdMech facility along with a
section of ruins that represented Melagris Prime.


Here is Michael's
IG list, featuring a tank hunter spearhead with 3 Vanquishers and a
Stormlord!

Here is Alan's Ork
army. He was my ally with my IG list.

Here is my and
Alan's set-up. I brought my Baneblade, along with a Manticore and a Basilisk
for some long-range fire support!

Michael's
ally was Alex, with his Blood Angels. A couple of Baal predators and a trio
of Dreadnoughts were sure to cause us trouble!

Ready to start!

Alan used the
Mechanized Assault spearhead to outflank his Orks right by Mike's
Vanquishers...

...While I used my
Mechanized Assault spearhead to bring my Chimeras (loaded with Veterans and
a Company Command Squad) in amongst the Blood Angels' tanks.

The Orks get to
krumpin'!


Michael's IG and
the Blood Angels lose several vehicles, but then swing into action. The Mega
Bolter on the Stormlord takes a terrible toll on the now exposed orks, while
the Blood Angles dreadnoughts make my Veterans pay for the loss of the
Vindicator!


The Dreadnoughts
destroy one of my Chimeras, and force the squad inside to go to ground in
the wreckage!

The Orks that
survived the Stormlord's shooting then went on to assault Michael's
Demolishers.

Here comes
trouble! The Nob Bikers advanced up the flank of the board, and were now
within strking distance of the Stormlord!

The Blood Angels
arrived, and immediately tied up the nearest Ork squad in combat!

The Nob Bikers
destroyed the Stormlord, while the veterans in the Chimeras finished working
over the Predators.
At the end of Turn 3,
we decided to call the game. The loss of the Stormlord and much of the Blood
Angels armor was a cripling blow. The Mechanised Assault spearhead is a very
powerful tool! Being able to out-flank a lot of anti-tank infantry deep in
enemy territory is hard for opponents to deal with. Interestingly, much of
the rest of my army wasn't able to get into the fight, thanks to the fact
that they had 5 feet to cross, and our outflanking units neatly tied up our
opponents! It also didn't help that my Baneblade suffered a Drive Damaged
result from the initial penetrating hit it suffered from not staring in
reserve. This reduced its movement to a measly 3 inches.
Overall, this was a
pretty fun game. While it would have been better if we had more people
playing, the four of us that did play had a great time. I'm already looking
forward to running this event again next year!
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