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Medal of Honor: Rising Sun Impressions

Banzai!
Another year, another MoH game. This time, however, EA is
mixing things up on us by setting the game in the Pacific theater, instead
in Europe like the rest of the series.
Haven beaten the first 6 or so missions of the game, the
biggest impression that I have gathered thus far is that this game is
difficult. In fact, I would say that it is considerably more so than
MoH: Frontline.
This is partly because of the way this game limits the selection of weapons
you have. One mission set on Guadalcanal leaves you to fend for yourself
with noting but a sniper rifle and a trusty M1911. However, the lackluster
enemy and co-operative AI also adds to the difficulty by being too accurate
with the former and too inaccurate in the case of the later. This game also
seems to favor bladed weapons more than before, since every other Japanese
soldier a player meets comes charging at you with bayonets a' fixed.
The character models, dialogue, and music have been
changed to be appropriate to the Pacific War, but the game still retains the
sweeping cinematic feel that the MoH series is known for. The graphics seem
to be slightly improved over Frontline, but many of the environments still
seem to plain and the textures can get downright ugly at times.
I'm enjoying this game so far, despite the flawed AI and
the accompanying frustration. Generally, Rising Sun has all the hallmarks of
a MoH game: Good music, sound effects, and general feel combined with lackluster
graphics and somewhat hamstrung gameplay. Much has been made of the first
Pearl Harbor level, but the rest of the game seems to be holding its own so
far. Still, I have yet to see anything in the game that would convert a
non-fan to the series. I hope the later half of the missions will provide
that spark.
By: Andy Rucker |